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Ai Zombies | Click View on Github and Download as Zip! Make sure to read this!

THANK YOU FOR DOWNLOADING AI ZOMBIES VERSION 0.16.3b http://youtube.com/leafized

Supported Maps: Highrise, Underpass, Rust, Terminal, Sub Base https://github.com/leafized/Ai-Zombies/releases/ for the latest release download!

** MAKE SURE TO DELETE YOUR OLD FILE BEFORE UPDATING. THIS WILL CAUSE FUNCTION ISSUES**

0.2.5b LIVE CHANGE

[user interface]

  • Cash will now have a twinkle effect when you get more or less points.
  • Ammo will provide a faster update speed
  • Changed the objective text to red

[ai settings]

  • Changes to ai health, and point system

[store]

  • Reworked some pricing to make it easier to afford, but harder to get in later rounds
  • Reworked weapon pap system to provide a proper power boost.

[maps]

  • Subbase added at the same location as your original favorite ai zombies mode! (AIZ Extreme)

  • Changes to rust and terminal (zm spawns)

== OLD UPDATES! ==

0.2.0b LIVE CHANGE - Graphical Interface [User interface]

  • New weapon UI
    • This is a graphical overhaul, providing a cleaner ui for weapons and points!
  • New Points UI
    • A new hud was designed for displaying your current money!
    • removed the ability to see other players money, as this information simply wasn't needed.
  • Round Progression Hud
    • A round counter will now appear to the right of your screen.

0.16.3b LIVE CHANGE - Graphical Interface [User interface]

  • New weapon UI
    • Weapon ui will now display your primary and secondary weapon, with its ammo placed accordingly.

[store]

  • Adjusted pricing math for pack a punc

[Drops]

  • Internal drop overhaul is coming. Will be favoring a tactical flare instead of a waypoint

[Zombie Movement]

  • Changes to how the zombies detect players, this helps with map compatibility
  • Changed to movement progression.

0.15.0b LIVE CHANGE- IMPORTANT [store]

  • Adjusted pricing slightly for pack-a-punch
  • Adjusted huds for eye-candy.

[zombies]

  • Fixed a bug causing the game to crash in early rounds. (this bug made the game unplayable for the time being.

[Maps]

  • Underpass temporarily does not have a perk. This will be added in the next update

KNOWN BUGS :: CURRENTLY IN GAME

  • Zombies may stack, i will be working around this.
  • Console should be fixed, but if you notice something, tell me.
  • When you die, your player may respawn and get attacked until the nuke drops.
  • When there is multiple players, player will respawn at the end of each intermission. Not really game breaking, but worth mentioning.

0.14.0b LIVE CHANGE [STORE]

  • Pack-A-Punch Added! (Terminal Only (until next update))

[AI]

  • Multiple Models now, will make the gameplay more unique.

0.13.0b LIVE CHANGE [Drops]

  • Fixed a small bug.

[Player]

  • Added functions to prepare for Revive System.

[AI]

  • Changes to AI speed, will now feel more natural.
  • Changes will be made to models. They will have more than one model.
  • Changes to the way an AI decides to move.

[MAP]

  • Added Terminal as a map. BETA

0.12.2b LIVE CHANGE [Drops]

  • Fixed a bug allowing a drop to activate regardless of if a user picks it up. This is due to the game automatically returning true if the variable is no longer defined.
  • Fixed a bug relating to UI.

[Player]

  • Tweaks to player

[AI Zombies]

  • Changes to the way speed is handled.
  • Changes to the animation played when an AI targets the user (Round Based System)
  • Preparation for "Crouched" AI, which will spawn similarly to how dogs work in Zombies.

[General] Updated developer_settings.gsc

  • Allowed for more customization
  • Setup for user to be able to add their own Custom map, which will override the original map.

0.11.0b LIVE CHANGE

[Drops]

  • Fixed a bug related to huds.
  • Removed the carepackage model. *INSTEAD, you will see a waypoint icon.
  • Removed Firesale temporarily ( Still present in code base, you can add it back if you'd like )
  • Fixed a bug allowing more than one drop to spawn. This prevents overlapped drops.

[Player]

  • Fixed player monitoring (for stores)

[Store]

  • Mystery Box fully animated.
  • Store monitoring fix. (Previously, there was a bug allowing money to be taken later thn the purchase)

0.10.2b LIVE CHANGE

NOTE: A bug is found relating to the player. I suggest waiting until i push the fix ( In the works now )

[Drops]

  • Reworked how drops are done. This will allow easier implementation of more drops.
  • Added InstaKill

[Store]

  • All store items can now have cusotm angles, these were pre defined before.
  • All stores will now give a message if you cannot afford to pay.
  • Mysterybox has a new animation.

[AI Changes]

  • AI recieved a small change to kills.
  • AI changes to prepare for waypoint mapping.
  • AI changes to prevent some clipping.

[General Changes]

  • Files have been moved, to clean up the source.
  • Files have been named according to their location (Eyecandy i guess)

0.10.1b LIVE CHANGE

[Xbox Changes] - Xbox Support Fixes. [General Changes] - Added custom setLower function, this allows further customization to the hud. - Reworked hud for points, this will be continued. (Work not yet finished) - Added a check for the box being used. - Added checks to perks, You will not be sold an item if you alredy have it. [Drops] - Changes to drop ratio, and changes to how the drops work - Fixed a bug causing a loop in drops (Rarely happened) - Fixed some aspects - Added a new mechanic, drops will be redone so that they work similarly to how it's done in other AIZ games [Zombies] - Removed a check for if the player is visible to the zombie, this is temporary and will be added back. - Removed a bug that allowed zombies to damage you after death. - Fixed some clipping - Fixed an issue causing client to lag out due to too many entities. - Fixed health progression (Still being tweaked.) - Fixed spawn progressoin (Still being tweaked.) [Player] - Player will now spawn at a specified location - Player will now see other players name and money. - Players will no longer be able to interact with a store item at the same time as another user. * instead, if the store item cannot be used more than one at a time, it will display that it's in use, and who is using it. - Players will have a task system for each map, they must either Die, or Complete the task to end the game. (Not implemented, but layed out.

0.8b [Xbox Changes] - Possible fix for mystery box issues [General Changes] - Changes to mysterybox monitor, this will allow users to see if the box is in use. - Changes in mysterybox, will now take out money at time of purchase. - Changes to mysterybox, will now display the current user for the box. (if in use) - Changes to Zombies Spawning, will now spawn appropriately. [Drops] - Drop ratio has been decreased to fit a resonable drop ratio of 1/20. This makes drops less frequent.

[Zombies] - Changes to health progression

[TODO]Zombie Animations when unable to detect players, walking zombies, running zombies, Special Round (Deciding how to implement)

0.7b []Xbox bugs are showing up

  • Movement and Angles fixed []General Improvements to round progression []Decrease in drop probability []Decrease in spawn per round

0.6b []Xbox bugs -found with ai movement

  • bug found with angles
  • Waypoint bug with boxes, they are disappearing. []General bugs -Respawned players will no repeat spawn each round after zombie elminiation.

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MW2 Ai Zombies | Open Source Mod Developed with InfinityLoader

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