Simple implementation of the ray marching algorithm for different fractals (shader/fs.glsl).
make./aChange configuration variables in src/main.c and shader/fs.glsl under // Config.
| Bind | Action |
|---|---|
ESC |
Mouse lock / unlock |
W |
Move forward |
S |
Move backward |
A |
Move left |
D |
Move right |
Space |
Move up |
Shift |
Move down |
Mouse Horizontal |
Look left / right |
Mouse Vertical |
Look up / down |
Q |
Roll left |
E |
Roll right |
MMB + Mouse Horizontal |
Roll left / right |
Scroll Up |
Increase speed |
Scroll Down |
Decrease speed |
R |
Reload shaders |
MIT License