Skip to content

Latest commit

 

History

2 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Marching

Simple implementation of the ray marching algorithm for different fractals (shader/fs.glsl).

Requirements

To Build

make

To Run

./a

Optional

Change configuration variables in src/main.c and shader/fs.glsl under // Config.

Keybinds

Bind Action
ESC Mouse lock / unlock
W Move forward
S Move backward
A Move left
D Move right
Space Move up
Shift Move down
Mouse Horizontal Look left / right
Mouse Vertical Look up / down
Q Roll left
E Roll right
MMB + Mouse Horizontal Roll left / right
Scroll Up Increase speed
Scroll Down Decrease speed
R Reload shaders

License

MIT License

About

Ray marching

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages