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Throttle the idle render loop and recover from D3D device loss. - #17
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A free-running vsync Present kept redrawing a mostly static tester, and device removal after standby left the swap chain unusable. Co-authored-by: Cursor <cursoragent@cursor.com>
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Review comments at @src/d3d_helpers.cpp:
- Around line 152-170: Remove the calls to D3DContext::SetRefreshRate during
startup, device recovery, and Preferences confirmation so the windowed swap
chain is not resized to apply a refresh rate. Keep g_prefs.refreshRate for frame
pacing by updating the fixed 16 ms pacing interval to use the preference.
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src/d3d_helpers.cppsrc/d3d_helpers.hsrc/main.cpp
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…the swap chain. ResizeTarget was changing the window to apply a rate that flip-model creation cannot honor. Co-authored-by: Cursor <cursoragent@cursor.com>
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A free-running vsync Present kept redrawing a mostly static tester, and device removal after standby left the swap chain unusable.
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