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Boids, an artificial life simulation by http://en.wikipedia.org/wiki/Boids and http://www.kfish.org/boids/pseudocode.html

TODO:

  • Implement Rule 1: Boids try to fly towards the centre of mass of neighboring boids
  • Implement Rule 2: Boids try to keep a small distance away from other objects (including other boids)
  • Implement Rule 3: Boids try to match velocity with near Boids

DONE:

  • Add velocity for Boids
  • Multiple boids in a simulation

EXTRA FEATURES:

  • Boids of Boids?
  • Limit velocity

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