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Go Reference GitHub go.mod Go version MIT License Lines of code

Windigo

Win32 API and GUI in idiomatic Go.

Handwritten since 2019.

Windigo is designed to be familiar to C/C++ Win32 programmers, using the same concepts, and an API as close as possible to the original Win32 API. This allows most C/C++ Win32 tutorials and examples to be translated to Go.

Notably, Windigo is written 100% in pure Go – CGo is not used, just native syscalls.

Windigo is based in Go 1.20, so it can be built in Windows 7 and above.

Install

go get -u github.com/rodrigocfd/windigo

Current status

Native FFI items currently implemented:

Native FFI item Count
Handles 32
Structs 212
Functions 706
COM interfaces 84
COM methods 560
Const types 443
Const values 11,303

Examples

In the examples below, error checking is ommited for brevity.

GUI window

GUI window

The example below creates a window programmatically, and handles the button click. Also, it uses the minimal.syso provided in the _resources folder.

Screen capture

package main

import (
	"fmt"
	"runtime"

	"github.com/rodrigocfd/windigo/co"
	"github.com/rodrigocfd/windigo/ui"
)

func main() {
	runtime.LockOSThread() // important: Windows GUI is single-threaded

	ShowMainWindow()
}

// This struct represents our main window.
type MyWindow struct {
	wnd     *ui.Main
	lblName *ui.Static
	txtName *ui.Edit
	btnShow *ui.Button
}

// Displays the main window, blocking until it is closed.
func ShowMainWindow() int {
	wnd := ui.NewMain( // create the main window
		ui.OptsMain().
			Title("Hello you").
			Center(true).
			Size(ui.Dpi(340, 80)).
			ClassIconId(101), // ID of icon resource, see _resources folder
	)

	lblName := ui.NewStatic( // create the child controls
		wnd,
		ui.OptsStatic().
			Text("Your name").
			Position(ui.Dpi(10, 22)),
	)
	txtName := ui.NewEdit(
		wnd,
		ui.OptsEdit().
			Position(ui.Dpi(80, 20)).
			Width(ui.DpiX(150)),
	)
	btnShow := ui.NewButton(
		wnd,
		ui.OptsButton().
			Text("&Show").
			Position(ui.Dpi(240, 19)),
	)

	me := &MyWindow{wnd, lblName, txtName, btnShow}
	me.events()
	return wnd.RunAsMain()
}

func (me *MyWindow) events() {
	me.btnShow.On().BnClicked(func() {
		msg := fmt.Sprintf("Hello, %s!", me.txtName.Text())
		me.wnd.Hwnd().MessageBox(msg, "Saying hello", co.MB_ICONINFORMATION)
	})
}

To compile the final .exe file, run the command:

go build -trimpath -ldflags "-s -w -H=windowsgui"
Registry access

Registry access

package main

import (
	"github.com/rodrigocfd/windigo/co"
	"github.com/rodrigocfd/windigo/win"
)

func main() {
	// Open a registry key

	hKey, _ := win.HKEY_CURRENT_USER.RegOpenKeyEx(
		"Control Panel\\Mouse",
		co.REG_OPTION_NONE,
		co.KEY_READ) // open key as read-only
	defer hKey.RegCloseKey()

	// Read a single value from this key

	regVal, _ := hKey.RegQueryValueEx("Beep") // data can be string, uint32, etc.

	if strVal, ok := regVal.Sz(); ok { // try to extract a string value
		println("Beep is", strVal)
	}

	// Enumerate all values under this key

	namesVals, _ := hKey.RegEnumValue()
	for _, nameVal := range namesVals {
		if str, ok := nameVal.Val.Sz(); ok { // does it contain a string?
			println("Value str", nameVal.Name, str)
		} else if num, ok := nameVal.Val.Dword(); ok { // does it contain an uint32?
			println("Value int", nameVal.Name, num)
		} else {
			println("Value other", nameVal.Name)
		}
	}
}
Enumerating running processes

Enumerating running processes

The example below takes a process snapshot to list the running processes:

package main

import (
	"github.com/rodrigocfd/windigo/co"
	"github.com/rodrigocfd/windigo/win"
)

func main() {
	hSnap, _ := win.CreateToolhelp32Snapshot(co.TH32CS_SNAPPROCESS, 0)
	defer hSnap.CloseHandle()

	processes, _ := hSnap.EnumProcesses()
	for _, nfo := range processes {
		println("PID:", nfo.Th32ProcessID, "name:", nfo.SzExeFile())
	}

	println(len(processes), "found")
}
Taking a screenshot

Taking a screenshot

This complex example takes a screenshot using GDI and saves it to a BMP file.

package main

import (
	"unsafe"

	"github.com/rodrigocfd/windigo/co"
	"github.com/rodrigocfd/windigo/win"
)

func main() {
	cxScreen := win.GetSystemMetrics(co.SM_CXSCREEN)
	cyScreen := win.GetSystemMetrics(co.SM_CYSCREEN)

	hdcScreen, _ := win.HWND(0).GetDC()
	defer win.HWND(0).ReleaseDC(hdcScreen)

	hBmp, _ := hdcScreen.CreateCompatibleBitmap(int(cxScreen), int(cyScreen))
	defer hBmp.DeleteObject()

	hdcMem, _ := hdcScreen.CreateCompatibleDC()
	defer hdcMem.DeleteDC()

	hBmpOld, _ := hdcMem.SelectObjectBmp(hBmp)
	defer hdcMem.SelectObjectBmp(hBmpOld)

	_ = hdcMem.BitBlt(
		win.POINT{X: 0, Y: 0},
		win.SIZE{Cx: cxScreen, Cy: cyScreen},
		hdcScreen,
		win.POINT{X: 0, Y: 0},
		co.ROP_SRCCOPY,
	)

	bi := win.BITMAPINFO{
		BmiHeader: win.BITMAPINFOHEADER{
			Width:       cxScreen,
			Height:      cyScreen,
			Planes:      1,
			BitCount:    32,
			Compression: co.BI_RGB,
		},
	}
	bi.BmiHeader.SetBiSize()

	bmpObj, _ := hBmp.GetObject()
	bmpSize := bmpObj.CalcBitmapSize(bi.BmiHeader.BitCount)

	rawMem, _ := win.GlobalAlloc(co.GMEM_FIXED|co.GMEM_ZEROINIT, bmpSize)
	defer rawMem.GlobalFree()

	bmpSlice, _ := rawMem.GlobalLockSlice()
	defer rawMem.GlobalUnlock()

	_, _ = hdcScreen.GetDIBits(
		hBmp,
		0,
		int(cyScreen),
		bmpSlice,
		&bi,
		co.DIB_COLORS_RGB,
	)

	var bfh win.BITMAPFILEHEADER
	bfh.SetBfType()
	bfh.SetBfOffBits(uint32(unsafe.Sizeof(bfh) + unsafe.Sizeof(bi.BmiHeader)))
	bfh.SetBfSize(bfh.BfOffBits() + uint32(bmpSize))

	fout, _ := win.FileOpen(
		"C:\\Temp\\screenshot.bmp",
		co.FOPEN_RW_OPEN_OR_CREATE,
	)
	defer fout.Close()

	_, _ = fout.Write(bfh.Serialize())
	_, _ = fout.Write(bi.BmiHeader.Serialize())
	_, _ = fout.Write(bmpSlice)
}
Component Object Model (COM)

Component Object Model (COM)

Windigo has full support for C++ COM objects. The cleanup is performed by a win.OleReleaser object, which calls Release on multiple COM objects at once, much like an arena allocator. Every function which produces a COM object requires a win.OleReleaser to take care of its lifetime.

The example below uses COM objects to display the system native Open File window:

package main

import (
	"github.com/rodrigocfd/windigo/co"
	"github.com/rodrigocfd/windigo/win"
	"github.com/rodrigocfd/windigo/x/cosh"
	"github.com/rodrigocfd/windigo/x/winsh"
)

func main() {
	runtime.LockOSThread() // important: Windows GUI is single-threaded

	_, _ := win.CoInitializeEx(
		co.COINIT_APARTMENTTHREADED | co.COINIT_DISABLE_OLE1DDE)
	defer win.CoUninitialize()

	releaser := win.NewOleReleaser() // will release all COM objects created here
	defer releaser.Release()

	var fod *winsh.IFileOpenDialog
	_ = win.CoCreateInstance(
		releaser,
		&cosh.CLSID_FileOpenDialog,
		nil,
		co.CLSCTX_INPROC_SERVER,
		&fod,
	)

	defOpts, _ := fod.GetOptions()
	_ = fod.SetOptions(defOpts |
		cosh.FOS_FORCEFILESYSTEM |
		cosh.FOS_FILEMUSTEXIST,
	)

	_ = fod.SetFileTypes([]winsh.COMDLG_FILTERSPEC{
		{Name: "Text files", Spec: "*.txt"},
		{Name: "All files", Spec: "*.*"},
	})
	_ = fod.SetFileTypeIndex(1)

	if ok, _ := fod.Show(win.HWND(0)); ok { // in real applications, pass the parent HWND
		item, _ := fod.GetResult(releaser)
		fileName, _ := item.GetDisplayName(cosh.SIGDN_FILESYSPATH)
		println(fileName)
	}
}
COM Automation

COM Automation

Windigo has bindings to IDispatch COM interface and VARIANT parameters, allowing you to invoke Automation methods.

The example below manipulates an Excel spreadsheet, saving a copy of it:

package main

import (
	"github.com/rodrigocfd/windigo/co"
	"github.com/rodrigocfd/windigo/win"
	"github.com/rodrigocfd/windigo/x/winaut"
)

func main() {
	_, _ = win.CoInitializeEx(
		co.COINIT_APARTMENTTHREADED | co.COINIT_DISABLE_OLE1DDE)
	defer win.CoUninitialize()

	rel := win.NewOleReleaser()
	defer rel.Release()

	clsId, _ := win.CLSIDFromProgID("Excel.Application")

	var excel *winaut.IDispatch
	_ = win.CoCreateInstance(
		rel,
		&clsId,
		nil,
		co.CLSCTX_LOCAL_SERVER,
		&excel,
	)

	books, _ := excel.InvokeGetAsIDispatch(rel, "Workbooks")
	file, _ := books.InvokeMethodAsIDispatch(rel, "Open", "C:\\Temp\\foo.xlsx")
	_, _ = file.InvokeMethod(rel, "SaveAs", "C:\\Temp\\foo copy.xlsx")
	_, _ = file.InvokeMethod(rel, "Close")
}

Architecture

The library is divided in several packages. Core packages are located at at the root of the library, extended packages under x/ subdirectory.

Entities Consts Description
ui Core high-level UI windows and controls
wstr Core string and UTF-16 wide string management
win co Core Win32 components
winaut coaut Automation
windxgi codxgi DirectX Graphics Infrastructure
winsh cosh Windows Shell
wintasks cotasks Task Scheduler
winwic cowic Windows Imaging Component

Core packages dependency:

flowchart BT
    internal/utl([internal/utl]) --> co
    ui --> win
    win --> internal/dll([internal/dll])
    win --> internal/utl
    win --> wstr
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License

Licensed under MIT license, see LICENSE.md for details.

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