Filter map player home incident tags - #955
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notfood merged 1 commit intoJul 27, 2026
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Kuinox
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June 20, 2026 21:15
notfood
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MultiplayerAsyncQuest.cs: kept this branch's TickQuests fix, which matches upstream cbe74ae (rwmt#969) but uses an index loop over the live list instead of snapshotting with ToList - no per-tick allocation, and a quest that ends during its own tick is skipped this pass rather than ticked after ending. Removals are deterministic, so both behaviors are the same on every client. Also brings in rwmt#955 (another player faction's settlement no longer advertises Map_PlayerHome to the current faction's storyteller), which complements this branch's cross-faction incident suppression at the generation end.
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I don't know if there could be side effects.
I didn't found any bug after playing 4 hours with a friend.