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Phase 1: add lightweight People Play protocol contract - #115

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shinp-dev merged 1 commit into
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codex/people-play-light-phase1-protocol
Sep 28, 2026
Merged

shinp-dev merged 1 commit into
mainfrom
codex/people-play-light-phase1-protocol

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@shinp-dev

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Phase 1 scope

  • Add independent People Play domain models, strict JSON codec, and pure wire validation in core/network.
  • Fix protocol version 1 and the six client / four server message types.
  • Add shared v1 wire fixtures and the client authorization matrix for later TypeScript use.
  • Keep wire placement ply separate from core/game ply and represent DESYNC as NO_CONTEST.

Verification

  • :core:network:test — passed.
  • test — only the same two pre-existing StandardModeUiContractTest failures seen before implementation; all Phase 1 tests passed.
  • lint — passed.
  • assembleDebug — passed.
  • git diff --check and staged diff check — passed.

Phase 2 implementation is outside this PR.

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chanriva 1abbd28 Sep 28 2026, 05:33 PM

@shinp-dev
shinp-dev merged commit aa5f29c into main Sep 28, 2026
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