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Antialiased circle/rectangle #407
Replies: 10 comments
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Are you talking about vector type graphics, or simply enabling multi-sampling? |
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I mean just drawing it with primitives, I found some examples from opengl/metal etc, they all say about smoothstep function. |
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Here is an example of what I'm talking about, absolutelly briliant article imho, but it is about metal. But the content is exactly the same - primitive basics. |
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Yeah I could probably do something like that with the signed distance field example I've been thinking of doing. |
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@sotrh I also need some wgpu related consulting on a payment basis, can you be up for this? |
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@sotrh I need to load and render a couple of gltf models with wgpu. So far I only succeeded with basic cube model. And also make a correct camera implementation. |
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What do you mean by "correct camera implementation"? Also is there a better way I can contact you? |
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@sotrh Discord maximb 5928, or, drop your contacts. |
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I sent you a friend request. |
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Would you mind adding example for drawing antialiased circle/rectangle? It's interesting to see the approach.
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