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I mean just drawing it with primitives, I found some examples from opengl/metal etc, they all say about smoothstep function.
So it is about using primitves + smoothstep.
@sotrh I need to load and render a couple of gltf models with wgpu. So far I only succeeded with basic cube model. And also make a correct camera implementation.
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sotrh commentedon Jul 2, 2022
Are you talking about vector type graphics, or simply enabling multi-sampling?
madmaxio commentedon Jul 2, 2022
I mean just drawing it with primitives, I found some examples from opengl/metal etc, they all say about smoothstep function.
So it is about using primitves + smoothstep.
madmaxio commentedon Jul 2, 2022
Here is an example of what I'm talking about, absolutelly briliant article imho, but it is about metal. But the content is exactly the same - primitive basics.
https://www.warp.dev/blog/how-to-draw-styled-rectangles-using-the-gpu-and-metal
sotrh commentedon Jul 22, 2022
Yeah I could probably do something like that with the signed distance field example I've been thinking of doing.
madmaxio commentedon Aug 6, 2022
@sotrh I also need some wgpu related consulting on a payment basis, can you be up for this?
sotrh commentedon Aug 6, 2022
@madmaxio what did you have in mind?
madmaxio commentedon Aug 6, 2022
@sotrh I need to load and render a couple of gltf models with wgpu. So far I only succeeded with basic cube model. And also make a correct camera implementation.
sotrh commentedon Aug 7, 2022
What do you mean by "correct camera implementation"? Also is there a better way I can contact you?
madmaxio commentedon Aug 7, 2022
@sotrh Discord maximb 5928, or, drop your contacts.
sotrh commentedon Aug 31, 2022
I sent you a friend request.