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Play Windows games from Steam and Battle.net on Apple Silicon Macs: Age of Empires IV, Counter-Strike 2, Overwatch and 17 more, each tuned. Free for non-commercial use.

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MacGames icon

MacGames

Play your Windows games from Steam and Battle.net on an Apple Silicon Mac.
Twenty games, each with graphics and performance settings tuned for it.

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License: PolyForm Noncommercial 1.0.0 macOS 26 or later Apple Silicon Swift 6

The MacGames library with Age of Empires IV selected, ready to play

What it does

  • Sets up everything for you. One click installs a Windows environment, the graphics libraries and the official Steam client. You sign in with your own account and install games the usual way.
  • One Steam for every game. All games share one Steam client and one library, so you sign in once.
  • Tuned per game. Each game gets the renderer that works best for it: Apple D3DMetal for Age of Empires IV, and DXMT with shader pre-compilation for Counter-Strike 2.
  • Overwatch on Recall's engine. Overwatch runs on the Wine and DXMT build of Recall, with its fullscreen canvas, raw mouse input, macOS Game Mode and graphics pipelines prepared before each session. Battle.net starts the game when you choose Play.
  • Faster x87 math for Age of Empires IV. On the exact game build it was made for, the game runs under x87sidecar, a JIT that replaces Rosetta's slow x87 translation. Any other build falls back to standard Wine on its own.
  • Kept apart from your Mac. The Windows environment has no links into your home folder.
  • Made for more games. Adding a game is one profile in code. The library, artwork and setup follow.

Supported games

Game Environment Renderer
Age of Empires IV Steam library D3DMetal, x87sidecar optimization
Counter-Strike 2 Steam library DXMT with early shader compile
Age of Empires III: Definitive Edition Steam library D3DMetal
Age of Mythology: Retold Steam library D3DMetal, notch-safe fullscreen
Company of Heroes 3 Steam library D3DMetal, Microsoft UCRT for multiplayer
Command & Conquer: Generals Zero Hour Steam library Wine D3D8, GeneralsOnline for online play
Command & Conquer: Red Alert 2 Steam library cnc-ddraw, CnCNet for online play
Heroes of Might and Magic III Steam library cnc-ddraw, sound fix
Diablo IV Steam library D3DMetal
Path of Exile 2 Steam library D3DMetal, DirectX 12
Hogwarts Legacy Steam library D3DMetal
The Witcher 3: Wild Hunt Steam library D3DMetal, FidelityFX proxy
Elden Ring Steam library D3DMetal, offline play only
The Elder Scrolls V: Skyrim Special Edition Skyrim DXMT 0.72
Overwatch Overwatch Recall 1.1's Wine and DXMT, through Battle.net
Diablo IV (Battle.net) Battle.net D3DMetal, DXMT for the client
Diablo II: Resurrected Battle.net D3DMetal, DXMT for the client
Red Dead Redemption 2 Rockstar D3DMetal, WineD3D for the Rockstar launcher
GTA San Andreas: The Definitive Edition Rockstar D3DMetal, WineD3D for the Rockstar launcher
Grand Theft Auto V Enhanced GTA V Wine 11.13, D3DMetal 4.0b2, story mode only

You need to own each game. MacGames never includes or downloads games itself.

Environments. Most games share one Steam client in the Steam library. A game gets its own Windows environment, with its own Steam or Battle.net, when it needs a different engine or changes to Windows that would break the others. Each environment downloads its extra parts on first setup.

Online play. Zero Hour and Red Alert 2 have a Play Online button that sets up and starts the community clients. Elden Ring runs offline only, and GTA V runs story mode only. Online play with anti-cheat is at your own risk.

Requirements

  • A Mac with Apple Silicon (M1 or later)
  • macOS 26 or later
  • Rosetta 2 (MacGames tells you how to install it if it is missing)
  • About 3 GB for the shared environment, plus the size of your games

Install

Download MacGames-<version>.dmg from the latest release, open it, and drag MacGames into Applications. The app is signed with a Developer ID and notarized by Apple. MacGames checks for updates itself; you can also choose MacGames > Check for Updates….

Build and run

To build MacGames yourself, use Xcode.

  1. Install Xcode 27 and XcodeGen (brew install xcodegen).

  2. Get the runtime: the Wine engine, DXMT and x87sidecar, with their source code and licenses.

    scripts/fetch-runtime.sh

    This downloads the runtime archive (about 125 MB) from this repository's releases, checks its SHA-256 and signatures, and unpacks it into Vendor/.

  3. Build and open the app:

    xcodegen generate
    xcodebuild -project MacGames.xcodeproj -scheme MacGames -configuration Release \
      -derivedDataPath build/DerivedData build
    open build/DerivedData/Build/Products/Release/MacGames.app

Using MacGames

  1. Select a game and choose Set up. This takes about a minute the first time.
  2. Steam opens. Sign in, then install the game and keep the default folder.
  3. Choose Play. The Steam card in the sidebar shows downloads and lets you open or stop Steam.

Red Dead Redemption 2 in the Rockstar group, with its setup steps

Settings for each game are on its page: the Metal performance HUD, the x87 optimization for Age of Empires IV, and a window size reset for Counter-Strike 2.

Uninstall on a game's page deletes its files and keeps your saves and settings. When no game of a group is installed any more, Remove setup deletes that group's launcher and Windows files.

Everything also works from the command line, which helps with scripts and bug reports:

MacGames.app/Contents/MacOS/MacGames --command status --game aoe4

Commands: check, setup, steam, install, play, stop, uninstall, remove-setup, status, reset-display, and settings --optimized on|off --hud on|off.

How it works

MacGames.app
 ├─ sets up   ~/Library/Application Support/macgames/steam
 │             ├─ deps/Frameworks   libraries and D3DMetal (downloaded, hash checked)
 │             ├─ engine            Wine 11 + DXMT + controller overlays
 │             ├─ prefix            Windows environment with the shared Steam
 │             └─ games/<id>        per-game settings and shader caches
 └─ starts    wine steam.exe -applaunch <app id>   with that game's environment
                └─ Steam starts the game (x86-64, under Rosetta 2)
                     └─ Age of Empires IV only: MacGamesBridge → x87sidecar

Steam hands its own environment to every game it starts. Because the games need different renderers, MacGames restarts Steam with the right settings before a launch when needed. It never restarts Steam while a game runs, and opening Steam never interrupts a download.

More detail is in CONTRIBUTING.md.

Questions

The game shows a message about the video card driver. This is normal with Wine. Choose OK.

Is online play safe? Counter-Strike 2 runs with VAC on, like on Windows. Valve has no official statement about Wine on macOS, so play online at your own risk.

Where are the logs? Choose Logs in a game's settings, or open ~/Library/Application Support/macgames/steam/logs.

Can I add a game? Yes. See Adding a game. Please open a game request first, so others can help test it.

Contributing

Bug reports, test results from other Macs, and new game profiles are very welcome. Read CONTRIBUTING.md to get started, and please follow the code of conduct.

License

MacGames is free for non-commercial use under the PolyForm Noncommercial License 1.0.0. You may use, change and share it for personal use, hobby projects, research, education, and in charities and public institutions.

You may not sell MacGames, include it in a paid product, or use it in any other commercial way. This makes MacGames source-available rather than "open source" in the OSI sense. For commercial licensing, open an issue or contact @tarikbc.

Third-party components keep their own licenses. Wine stays LGPL, and x87sidecar and DXMT stay MIT. See THIRD_PARTY_NOTICES.md.

Credits

MacGames stands on these open-source projects:

MacGames is not affiliated with Valve, Microsoft, Apple or CodeWeavers. Game names and artwork belong to their owners.

About

Play Windows games from Steam and Battle.net on Apple Silicon Macs: Age of Empires IV, Counter-Strike 2, Overwatch and 17 more, each tuned. Free for non-commercial use.

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