An updated build of PEEL dedicated to PhysX
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Updated
Jul 16, 2026 - C++
An updated build of PEEL dedicated to PhysX
Open-source game engine written in C++.
Jolt implementation of Laya non-autoregressive System 1 decision engine
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
187 raylib examples in Jolt: native Clojure on Chez Scheme, binding libraylib 6.0 directly over its C ABI
List of awesome tools/libraries around Jolt
a DSL that blocks AI mistakes via proof
Safe Rust bindings to Jolt Physics 5.6: rigid bodies, character controller, vehicles, ragdolls, soft bodies, constraints, contact events and deterministic simulation
High-performance 3d game engine with Vulkan backend [WIP]
Physics-based puzzle game using Jolt and Raylib. For BUas intake 2024.
Physics engine bridge for Python built upon Jolt Physics
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
A free course that teaches Lisp and game programming as one thing — six phases from your first line of Clojure to a shipped game, built on raylib across three Lisps
pi inspired coding agent written in Clojure
A functional effect and streaming system for Jolt
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