A Quake engine source port based on Quakespasm, intended for standalone game development.
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Updated
Sep 26, 2020 - C
A Quake engine source port based on Quakespasm, intended for standalone game development.
Pure vanilla QuakeC deathmatch bot for Quake 1 in the Reaper/Omicron lineage: GOAP planning, humanised aim, typed navigation (jumps, rocket-jumps, lifts, doors, trains), an 18-bot homage roster, a spectator camera, and a headless telemetry lab.
Quake (QuakeSpasm) as one fat binary for PowerPC, Intel and Apple Silicon Macs, Mac OS X 10.3.9 to current macOS. A personal project, built with AI assistance.
Front-end application based on free platforms to emulate MS-DOS games, offering multiplayer support.
CMake build system for Quakespasm and derived source ports
Quake for Apple Vision Pro: QuakeSpasm engine, native Metal renderer, single-pass stereo at 90 Hz, hand tracking and PSVR2 Sense input. GPL-2.0; bring your own game data.
A little script for selecting your prefered quake client.
Retro fork of SDL 1.2: the pinned PowerPC build (Mac OS X 10.3+) shipped by the old-mac QuakeSpasm, Quake II and Quake III ports.
A homebrew port of idSoftware's Quake for the PlayStation 2 Console.
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