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save-safe

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You are not special. Emergent, reactive A-Life for STALKER Anomaly on GSC's documented design, where the Zone runs with or without you and every squad acts for a reason. Stalker and mutant squads investigate massacres, hunt artefacts, take revenge, and seize territory and outposts. Stalkers loot and trade in a sandbox economy, online and offline.

  • Updated Sep 20, 2026
  • Lua

Everyone wants to live. Tactical combat and mutant AI for STALKER Anomaly, driving X-Ray's GOAP planner, not replacing it. NPCs read the fight and self-preserve: counterflank, take cover, kite, liquidate, per faction, with accuracy, perception, stealth, looted AP ammo and gear, realistic, emergent, engine-native.

  • Updated Sep 20, 2026
  • Lua

Reverse-engineered X-Ray Lua systems library for STALKER Anomaly modders. Bridge helpers for A-Life, combat, inventory, smart terrains; data structures, collections, rate limiters, schedulers, mathematical constructs, design patterns, best practices; diagnostics: logging, profiling, tracing, event bus. Engine-native, performant, save-safe.

  • Updated Sep 20, 2026
  • Lua

A-Life performance and stability for STALKER Anomaly. AlifeGuard caps the online population, thins offline crowds by region, clamps corrupted respawn counters, and bounds NPC inventory, so long saves stay fast and never hit the object-cap crash. Squad-aware despawn, protection intact, balanced culling, engine-native, save-safe.

  • Updated Sep 20, 2026
  • Lua

A-Life population balance for STALKER Anomaly, a feedback controller steering each map to its own declared numbers. Respawns pace to the deficit: wiped factions return first, crowded areas idle, every map keeps its shape. Realistic equilibrium, engine-native, performant, save-safe.

  • Updated Sep 20, 2026
  • Lua

Horror soundscape for STALKER Anomaly, pulled from the classic games, their standalone builds, and the modern soundscape packs, plus exclusive unreleased audio. Every sound losslessly remastered through a measured, high-quality pipeline, most never played before. Placed in 3D by the dread of where you stand. Engine-native, save-safe.

  • Updated Sep 20, 2026
  • Lua

Stop guessing, measure. JitProfiler is an engine-native LuaJIT sampling profiler for STALKER Anomaly: one capture covers the whole modpack and names the mod behind each hot script. CPU, memory, GC, instrumentation, and callbacks profiling; SpeedScope flamegraphs; engine-C entry points mapped for Optick. Low-overhead, save-safe.

  • Updated Sep 20, 2026
  • Lua

A diegetic audio mixer for STALKER Anomaly: per-source volume for radios, megaphones, guitar, and harmonica, each with its own toggle and pause, plus a master, live through MCM. Turn Duty propaganda down without touching the ambience. Inert when a source is absent. Engine-native, save-safe.

  • Updated Sep 20, 2026
  • Lua

Callback monitoring for STALKER Anomaly. TestZone taps all 162 engine callbacks through one seam, logging fire counts and payloads with deep table and userdata introspection, rate-limited and per-callback toggled. An engine tracer that reads the callback bus and never drives it. Engine-native, performant, save-safe.

  • Updated Sep 20, 2026
  • Lua

A complete, engineered ambient soundscape for STALKER Anomaly, every sound audible and in harmony. Measured and placed to carry across 33 levels and every weather state. Curated from the classic games, their standalone builds, and the modern soundscape packs, folded to mono for 3D, lossless. Engine-native, save-safe.

  • Updated Sep 20, 2026
  • Lua

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