Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
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Updated
Dec 8, 2022 - C#
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
Inject custom C++ code into GameMaker Studio 2 YYC builds
A semi-powerful mod tool/decompiler for YYC games.
A Jamstack app to display various property information
A playground for YYC Christmas light displays
A Streamlit app to visualize building energy and greenhouse gas emission performance information of selected properties
A Streamlit app to visualize City of Calgary's compensation disclosure
An aggregation of community-related data for City of Calgary
A Streamlit app for YYC community guessing game
An aggregation of your data in Calgary Public Library
A Streamlit app to visualize City of Calgary's GTFS feed
Automated CLI tool to compile GameMaker Studio 2 projects to Xcode and package unsigned iOS .ipa files via GitHub Actions. Supports GMS2 VM & YYC output modes.
Add a description, image, and links to the yyc topic page so that developers can more easily learn about it.
To associate your repository with the yyc topic, visit your repo's landing page and select "manage topics."