Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 2 additions & 8 deletions docs/release-notes-0.2.0.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,8 @@ geared-up items on a belt load again.
restore, Escape and stacking: Escape now peels exactly one layer at a time,
and the hover tooltip paints above a modal instead of under it.

- **The world border, the water limit and the caves are map layers.** A "World"
category (hidden by default, like the other world layers) draws the world
perimeter in red with the altitudes its damage slabs start at, the water
limit in cyan — 8.2 km of real water inside a 70 km ocean — and 84 caves
traced from the cooked world export, each with its name, area and altitude
range in the tooltip. Nothing in a save records a cave, so the outlines come
from the game's own cave atmosphere volumes, tunnel splines and cave
foliage, unioned and traced; they are approximate, and the map says so.
- **A new "World" category on the map**, hidden by default, adding the world
border, the water limit and the caves as layers.

- **Optimal network finder.** A planning tool for "where should the belts,
trains or power actually run". Type its name in the search bar, feed it a
Expand Down
Loading