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A high-performance Base64x32 implementation specialized for maximizing data storage in Minecraft books using numpy vectorized operations.

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mcBase64x32

A high-performance Base64x32 implementation specialized for maximizing data storage in Minecraft books, written in Rust for maximum performance.

Minecraft book page filled with mcbase64x32 characters
Minecraft book page filled with mcbase64x32 characters

Overview

mcBase64x32 is a custom encoding scheme designed specifically for storing data efficiently in Minecraft books. It uses a 64x32-2-character alphabet using Unicode characters of pixel width of 1 and 2 and by combining these characters we achieve optimal compression while keeping the Minecraft book limits of characters and pixels.

We basically use a bunch of 1 and 2 pixel width Unicode characters to build 2048 unique pairs of them that then we use to encode and decode data.

Features

  • High Performance: Implemented in Rust for ultra-fast encoding/decoding
  • Minecraft Optimized: Designed specifically for maximum data storage in Minecraft books
  • Zero Dependencies: No external Python dependencies required

Installation

Using uv (Recommended)

uv add mcbase64x32

Using pip

pip install mcbase64x32

From Source

git clone https://github.com/victordlp8/mcBase64x32.git
cd mcBase64x32
uv sync
uv tool install -e .

Quick Start

import mcbase64x32


# Encode data
data = b"Hello, Minecraft World!"
encoded = mcbase64x32.encode(data)
print(f"Encoded: {encoded}")

# Decode data
decoded = mcbase64x32.decode(encoded)
print(f"Decoded: {decoded.decode()}")

# Check compression ratio
original_size = len(data)
encoded_size = len(encoded)
compression_ratio = original_size / encoded_size
print(f"Compression ratio: {compression_ratio:.2f}x")

API Reference

Functions

encode(payload: bytes) -> str

Encodes binary data into mcBase64x32 format.

Parameters:

  • payload (bytes): The binary data to encode

Returns:

  • str: The encoded string in mcBase64x32 format

decode(text_in_mcbase64x32: str) -> bytes

Decodes mcBase64x32 string back to binary data.

Parameters:

  • text_in_mcbase64x32 (str): The encoded string to decode

Returns:

  • bytes: The decoded binary data

Raises:

  • ValueError: If the encoded string contains invalid characters

Constants

MAX_BYTES_PER_PAGE

The maximum number of bytes that can be stored per Minecraft book page (694 bytes).

How It Works

mcBase64x32 uses a custom encoding scheme that:

  1. Converts data to 11-bit chunks: Each chunk represents a value from 0-2047
  2. Maps to Unicode characters: Uses a custom built 64x32-2-character alphabet made of pairs of Unicode characters
  3. Optimizes for Minecraft: Designed specifically for maximum data storage in Minecraft books
  4. Includes dynamic length header: up to 32-bit length prefix ensures proper decoding
  5. Rust-powered: Compiled Rust extension for maximum performance

Performance

The implementation is optimized for speed using:

  • Rust compilation: Native compiled code for maximum performance
  • Pre-computed lookup tables: Character mappings are pre-calculated at compile time
  • Bit manipulation: Efficient binary operations for encoding/decoding
  • Memory optimization: Minimal memory allocations during processing

Testing

Run the test suite:

# Using uv
uv run pytest

# Using pytest directly
pytest

# With coverage
uv run pytest --cov=mcbase64x32

Requirements

  • Python >= 3.13
  • No external dependencies required

Development

Setup Development Environment

git clone https://github.com/victordlp8/mcBase64x32.git
cd mcBase64x32
uv sync

Running Tests

uv run pytest

Building Package

uv build

License

This project is licensed under the MIT License - see the LICENSE file for details.

Authors

  • ThorTuwy - Initial work and inventor of the custom base
  • victordlp8 - Main developer and maintainer

About

A high-performance Base64x32 implementation specialized for maximizing data storage in Minecraft books using numpy vectorized operations.

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