A mod manager for World of Tanks Blitz, written in Rust with egui. Deploy local .zip mods to your Steam or Wargaming Game Center (WGC) Data/ folder, manage a mod library with load order, revert safely, and verify file integrity.
- Dual client support - Deploy to Steam, WGC, or both; leave a path blank to disable that client
- Mod library - Scan a local folder for
.zipmods, enable/disable, reorder load order - Metadata - Read
blitz-mod.jsonfrom inside the zip or a sidecar file next to it - Apply All Enabled - Deploy enabled mods in load order with conflict warnings
- Revert - Restore from local backups, opposite client, or remove mod-added files
- Integrity scan - SHA-256 comparison of tracked files vs live game and optional zip check
- Profiles - Save and apply named mod presets
- Auto-detect paths - Find Steam/WGC installs via registry and library folders
- Backups browser - Restore individual files from
blitz_diff_local_backups/ - Drag-and-drop - Drop
.zipfiles onto the window to add to library
WoT Blitz uses the DAVA Framework. Assets are typically .dvpl blobs (e.g. texture.pvr.dvpl, list.xml.dvpl). Blitz Diff copies them byte-for-byte - no decompression or editing.
When extracting mods, paths are resolved relative to the Data/ anchor inside each zip entry:
| Zip entry | Deployed to |
|---|---|
MyMod/Data/Gfx/foo.pvr.dvpl |
Data/Gfx/foo.pvr.dvpl |
Data/Data/XML/list.xml.dvpl |
Data/XML/list.xml.dvpl |
Gfx/foo.pvr.dvpl (no Data/) |
Skipped with warning |
Optional manifest inside the zip or as {zip-name}.blitz-mod.json beside it:
{
"name": "HD Minimap",
"version": "2.1.0",
"author": "ModAuthor",
"description": "Replaces minimap textures",
"game_version": "11.5.0",
"thumbnail": "thumb.png"
}If no manifest exists, the zip filename is used as the mod name.
Requires Rust (edition 2024).
cargo build --release
cargo runRelease builds hide the console on Windows.
blitz-diff.exe
blitz_diff_local_backups/
steam/ # Original files cached before Steam overwrites
wgc/ # Original files cached before WGC overwrites
mods/ # Default mod library folder
config.toml # Game paths, library folder, active profile
catalog.toml # Mod library (enabled, load order, metadata)
state_steam.toml # Per-file hashes and ownership (Steam)
state_wgc.toml # Per-file hashes and ownership (WGC)
profiles.toml # Saved mod presets
- Open Settings → configure Steam/WGC
Data/paths (or use Auto-detect) - Set a Mods Library Folder and add
.zipfiles via Library tab or drag-and-drop - Enable mods and set load order (Move Up/Move Down)
- Use Apply All Enabled on the Operations tab, or apply a single zip manually
- Revert restores tracked files; Integrity Scan checks for drift after game patches
Close World of Tanks Blitz before deploying - the app warns if the game process is running.