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Quests content and fixes - #162
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GroaxyVRC merged 28 commits intoOct 27, 2026
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… goal a description
… and The Search for Snorg
…il the goal is done
…n objective activation
… quest waits on it
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Follow-up to #159. It adds the quest-system features the next batch of quests, 42 new quests (all tested), and fixes for two existing quests that couldn't be completed.
Parallel objectives: a goal with "WithPrevious": true is active at the same time as the one before it, and the next step unlocks once the whole step is done. Retail does this (seen in the 2014 login capture). Existing quests are unchanged.
HideObjectiveTarget: a quest-wide flag that turns off the tracker arrow and Take Me There, for "search around" quests.
Dialogue choices: quest conversations can offer player responses, and a talk goal can complete when its conversation ends.
Auto-offer: after a turn-in, the next quest is offered straight away if its giver is the same NPC.
Per-player NPC state: a goal can hide NPCs or put an effect on them until it's done, for that player only. The quest manager provides it through the zone, like badges and interaction options.
Badges: only the NPC the quest is waiting on gets one.
Quest start time: a new CharacterQuests.Started column, set on accept and sent to the client instead of "now". This was in the packet captures.
Tracker fields named from the client: SelectTaskId and TargetType. The marker is now green.
Purr...fect Secret and Sobering Homecoming: they couldn't be completed because their Cat Bowls and Freewheelers were never spawned. Those 7 NPCs are added.