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Merge pull request #255 from SunkenInTime/t3code/web-map-load
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Merge pull request #255 from SunkenInTime/t3code/web-map-load
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Merge pull request #254 from SunkenInTime/t3code/web-snap-speed
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Merge pull request #254 from SunkenInTime/t3code/web-snap-speed
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Inflate map sightline data with the browser's gzip on the web
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t3code/web-map-load
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Find the nearest floor edge without reading every edge
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t3code/web-snap-speed
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Find the nearest floor edge without reading every edge
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t3code/web-snap-speed
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Find the nearest floor edge without reading every edge
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#957:
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t3code/web-snap-speed
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Merge pull request #253 from SunkenInTime/t3code/web-dot-grid
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Merge pull request #253 from SunkenInTime/t3code/web-dot-grid
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Draw the editor's dot grid with one shader on the web
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t3code/web-dot-grid
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Draw the editor's dot grid with one shader on the web
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Merge pull request #252 from SunkenInTime/t3code/cone-polar
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Merge pull request #252 from SunkenInTime/t3code/cone-polar
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Draw the editor's dot grid with one shader on the web
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t3code/web-dot-grid
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Compute view cones from proven depths instead of ray-per-corner
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Compute view cones from proven depths instead of ray-per-corner
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t3code/cone-polar
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Draw the editor's dot grid with one shader on the web
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#949:
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Compute view cones from proven depths instead of ray-per-corner
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Compute view cones from proven depths instead of ray-per-corner
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Compute view cones from proven depths instead of ray-per-corner
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t3code/cone-polar
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Compute view cones from proven depths instead of ray-per-corner
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t3code/cone-polar
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Merge pull request #251 from SunkenInTime/t3code/web-cone-speed
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Merge pull request #251 from SunkenInTime/t3code/web-cone-speed
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Make view cones fast on the web
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