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Compute view cones from proven depths instead of ray-per-corner - #252

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SunkenInTime merged 9 commits into
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t3code/cone-polar
Oct 6, 2026
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SunkenInTime merged 9 commits into
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t3code/cone-polar

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@SunkenInTime SunkenInTime commented Oct 6, 2026 •

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On the web, view cones could take 12–20 ms to compute in some spots, so dragging one dropped frames. This PR changes the algorithm, not just constants. The cone outline is the same shape as before, but most of the rays that used to be cast are now skipped, because they can be proven to land in the middle of a wall the outline already shows.

How it works

A cone's outline is a fan of rays from the eye, joined by straight lines. Before, the query cast rays at every wall corner in range (plus rays just beside each one), each through a map-wide tree. Hot spots cast 5,000–10,000 rays. Most of those corners sit behind nearer walls, so their rays only add points to the middle of a wall the outline already has.

Every ray leaves the same eye, so the query now works in angles from it, the way a 2D renderer does:

  • Angular bins. The edges the eye might see are filed once per query into bins about 2π/2048 radians wide, each bin sorted nearest first. A ray tests only its own bin's edges and stops as soon as the next edge starts beyond its hit.
  • Depths proven by walls. A run of consecutive ring edges that crosses a bin from one boundary to the next is an unbroken wall across that bin. No ray in the bin can travel past that run's farthest point there, so that distance is the bin's depth. It's a 1D depth buffer whose values are proofs, not samples.
  • Front-to-back culling. The edge tree is walked nearest node first. Any tree node, edge or corner that starts beyond the depth of every bin it spans is provably hidden and skipped: it isn't filed, generates no events and casts no rays. Depths are re-proven as the walk moves outward, so nearby walls hide most of the map before the query ever touches it.
  • Margins. Every proof keeps a margin far larger than its rounding error (1e-9 in angle and relative distance). Anything the depths can't rule out is still tested exactly.

The web (Dart) and desktop (native/height) run the same algorithm. Native now runs on the calling thread; the thread pool, whose stalls caused earlier spikes, is gone. docs/vision-model.md has a new section, "How a cone is computed".

Same outline

  • All maps against the old query: compared with the previous native query over a grid on all 26 map sides (three apertures, two ranges), 145,872 cones. No outline differs by more than 1e-5 SVG units. The comparison skips the 1e-8-radian sliver beside each silhouette, which any ray-built outline draws as a chord.
  • New test: test/svg_cone_exact_test.dart checks every segment of real cones against exact single rays, on two busy maps plus five tight spots. It fails if the hidden-corner check is made even 3% too eager. With ICARUS_SVG_NATIVE_LIBRARY set, it also checks the native query; I ran it that way locally, since CI doesn't run native-backed Dart tests.

Numbers

before after
Rays per cone, Lotus / Breeze (oracle grid average) 689 / 1,019 293 / 256
Edge tests per cone, Lotus / Breeze 17,647 / 32,320 1,957 / 1,391
Web query p99, Lotus / Breeze (Edge, dragging a 103° cone) 11–13 / 18 ms 2.3–2.5 / 4.3–4.4 ms
Web worst query, Lotus / Breeze 15–18 / 22 ms 3.1–3.2 / 5.7–6.7 ms
Native p99 over the oracle grid 3.5 ms 1.6 ms

The web numbers come from a profile web build that drags a cone through the real map widgets in headless Edge. In the full signed-in app (a local build against production with a test account), the same cone drag ran at 99–101 fps, vs 96–100 for #251 and 72–78 for main before #251. All three builds have about 10% of frames over 16 ms. That's CanvasKit re-rasterizing the whole screen every frame, not cones; I'm investigating it separately.

What's left

  • Open full-circle cones: the slowest cones left are full circles in open areas such as Breeze mid. The visible outline there genuinely has about 2,800 corners.
  • Web per-frame costs outside the query: re-rasterizing the frame (above), the map-sized clip path the engine rebuilds every frame (about 1 ms), and agent placement (about 0.4 ms). Each will be its own PR.

Testing

  • flutter test: 1,757 passed, 6 skipped.
  • Native ABI test passes.
  • Native-backed Dart tests (svg_height_native_test, view_cone_agent_anchor_test, svg_cone_exact_test with ICARUS_SVG_NATIVE_LIBRARY) pass.

🤖 Generated with Claude Code

Summary by CodeRabbit

  • Performance
    • Improved cone-based visibility calculations by avoiding geometry that is confirmed to be hidden, while retaining exact checks for remaining candidates.
    • Streamlined visibility queries across web and desktop, with reported performance comparisons documented.
  • Bug Fixes
    • Improved handling of extremely narrow cone angles and visibility around corners and crossings.
  • Tests
    • Added checks comparing cone outlines with exact ray hits across a range of positions and apertures.

RetriggerConfidence Score: 5/5

No outstanding findings block merging.

Summary

The PR replaces per-ray tree traversal with angular edge bins and wall-proven depth culling in Dart and native code, removes the native query thread pool, adds exact-ray and tiny-aperture tests, and documents the cone algorithm and performance measurements.

Reviews (3) · Last reviewed commit: "Query natively at the smallest positive ..."

SunkenInTime and others added 4 commits October 5, 2026 20:55
Every ray of a cone leaves the same eye, so the Dart query now works in
angles from it. Edges the eye may see are filed once into angular bins,
each sorted nearest first, and a ray tests only its own bin. Runs of
consecutive ring edges that cross a bin from one boundary to the next
prove how far any ray in that bin can travel, and the edge tree is walked
nearest node first so whatever starts beyond those depths is skipped
whole: nodes, edges and the corners that would have cast rays.

The outline is the same shape: over 145,872 cones on all 26 map sides it
never differs from the previous native query by more than 1e-5 SVG units.
On Lotus and Breeze a cone casts about 2.5x fewer rays and runs 10-20x
fewer edge tests. In the browser, dragging a 103° cone, the query's p99
falls from 11-18 ms to 2.5-4.4 ms.

svg_cone_exact_test checks every line of real cones against exact single
rays, and fails if the hidden-corner test is made even 3% too eager.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Port the Dart query's _ConeBins to the native library. A query now walks
the edge tree nearest node first, files each edge it may see into angular
bins, proves each bin's depth from runs of ring edges crossing it, and
skips nodes, edges and corners that lie provably behind those depths. Each
ray then tests only its own bin's edges, nearest first.

Outlines are bitwise the same as a literal port of the Dart query, and the
cone oracle finds no shape a reference ray disagrees with on all 26 map
sides. Rays drop about 2.5x and edge tests about 15x; the oracle's p99 goes
from 3.5 ms to 1.6 ms. Ray casting is now about a tenth of the query, so
the thread pool and its priority boost are gone and the query runs on the
calling thread.

Box culling reads the two silhouette corners of a box rather than all four
around its centre: the same span for two atan2 calls instead of five.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A box seen from outside spans the angles between the two corners on its
silhouette, and which two depends only on which of the nine regions
around the box the eye is in. Two angle calls per node instead of five,
as the native query already does.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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📒 Files selected for processing (5)
  • lib/view_cone/svg_height_visibility.dart
  • native/height/icarus_svg_height.cpp
  • native/height/svg_height_native_test.cpp
  • test/svg_cone_exact_test.dart
  • test/svg_height_visibility_test.dart
📝 Walkthrough

Walkthrough

The Dart and native cone queries now use angular bins to file edges, determine conservative visibility bounds, and cast rays against filed edges. Added tests check cone outlines against exact ray hits, including an optional native run. Documentation describes the algorithm and reports performance results.

Changes

Cone Query Algorithm

Layer / File(s) Summary
Build and cast angular bins
lib/view_cone/svg_height_visibility.dart, native/height/icarus_svg_height.cpp
Both implementations file edges by angular span, traverse spatial nodes nearest-first, and derive conservative bin depths from continuous edge runs. Rays test filed edges with exact intersections.
Use bins for query events and ray results
lib/view_cone/svg_height_visibility.dart, native/height/icarus_svg_height.cpp
Crossing, range-circle, and vertex events use bin-based visibility checks. The native query removes parallel ray and event processing. Both implementations cast query rays through bins, and native result statistics use bin-casting and filing counts.
Check and document cone results
test/svg_cone_exact_test.dart, native/height/svg_height_native_test.cpp, docs/vision-model.md
Added cone-outline comparisons against exact ray hits and a native narrow-cone test. Documentation describes the shared algorithm and records comparison, correctness, and performance results.

Priority: ➖ Normal

Estimated code review effort: 4 (Complex) | ~45 minutes

Change: Refactor

Sequence Diagram(s)

sequenceDiagram
  participant Query as Cone query
  participant Bins as ConeBins
  participant Tree as Spatial edge tree
  participant Intersections as Exact edge intersections
  Query->>Bins: Initialize bins and aperture
  Bins->>Tree: Traverse nodes nearest-first
  Tree-->>Bins: Provide candidate edges
  Bins->>Bins: File edges and update conservative bin depths
  Query->>Bins: Cast sorted query rays
  Bins->>Intersections: Test edges filed in each ray's bin
  Intersections-->>Query: Return exact ray hits
Loading

Merge Risk: 🟡 Moderate · up to 8314b

The new web cone algorithm can stall or freeze when asked for a very narrow view cone. The native version already guards against this case and the web version does not. Add the same clamp, plus a matching test, before merging.

Security Architecture Review

Security architecture risk: 🔵 Low · up to 8314b

The redesign remains confined to visibility calculations and preserves existing validation and resource ownership. No introduced security attack path was established. Remaining uncertainty concerns rare failure recovery and dependents outside the inspected paths.

Retained concerns
No architecture-level concerns identified.

Security review details

Security Blast Radius

  • inferred — The demonstrated exposure remains the existing map-visibility model and its native handle. Query coordinates, angles, range, and active-wall selection reach geometry computation, but the inspected changes do not add a privileged sink or expand that path across a service or tenant boundary.

Trust Boundaries and Controls

  • observed — The existing Dart/native boundary retains finite-value checks, aperture and arc-step limits, active-wall cardinality checks, result-schema validation, and copying of borrowed point storage. These controls constrain the changed computation without introducing new authority.

Resilience and Maintainability Implications

  • observed — Native query and explicit close retain their existing mutex-based busy response. Handle-owned scratch buffers still require caller-side exclusion from concurrent access; the Dart bridge copies results before returning and retains finalizer ownership when explicit close is refused. These ownership constraints predate this PR.
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✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly summarizes the main change: computing view cones with proven depth bounds instead of ray-per-corner processing.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @lib/view_cone/svg_height_visibility.dart:
- Around line 2269-2276: Update `_walkChains` to clamp the computed boundary
start and finish as doubles to [-1, binCount + 1] for non-whole cones before
converting them to integers, then use those bounded values in the loop. Add a
Dart test mirroring the native 1e-300 aperture case to verify the walk
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  • test/svg_cone_exact_test.dart

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Comment thread lib/view_cone/svg_height_visibility.dart Outdated
SunkenInTime and others added 2 commits October 5, 2026 21:12
A cone a millionth of a radian wide has bins so thin that walls beside it
are tens of millions of bins away, and at 1e-300 radians past any integer:
the chain walk looped over every one and bin lookups overflowed. Clamp the
indices while they are doubles, as the native query does, and send NaN
(bins with no width at all) to the first.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
On a full circle, -pi and pi are the same direction, but the bins and
events treated them as two ends. An edge whose angles began a hair below
-pi was never filed in the bins just below pi, so the last ray passed a
wall on the seam. A corner on the seam whose angle came out as -pi lost the
ray beside it on the pi side, and the outline drew a chord across open
sky. File such edges at both ends, wrap rays beside the seam round to the
other end, and when proving a corner hidden, check the bin across the seam
too. Both queries, Dart and native.

svg_cone_exact_test now also probes just either side of every wall corner
in range and an even sweep, independent of the outline it checks, and
holds open-sky stretches to the range circle's chords, so a wall the query
missed entirely, or a false shadow, fails it.

Found in review by Astra.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comment thread native/height/icarus_svg_height.cpp
At an aperture of 5e-324 radians the bins have no width, and a corner a
hair off the cone's direction gave a 0/0 bin index. std::min and std::max
pass NaN through, so the native chain walk looped forever where the Dart
query, which compares explicitly, returned at once. Compare explicitly in
native too.

The exactness check also unwraps outline angles in ray order from the
cone's first edge: on a full circle the first point's angle could come
back as pi rather than -pi, and the check then probed nothing. A test now
hands it an outline with a wall left out and expects complaints, including
that full circle.

Found in review by Astra.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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SunkenInTime and others added 2 commits October 5, 2026 21:52
The exactness check found its bracketing probes by recomputed angle,
which twice let a broken outline through: steps between points wider than
half a turn unwrapped backward, and cones narrower than 1e-7 radians had
no probes at all. Outline points come in increasing ray order, so angles
now unwrap forward only, the last point is pinned to the cone's far edge,
and every point must also lie where the ray toward it ends, which needs no
bracketing. Test cases for both holes check the check.

Found in review by Astra.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@SunkenInTime

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Re the outside-diff P2 ("Tiny-aperture cone assertions pass without checking ray agreement"): fixed in d9f1bc8. _wrongOutline now also checks every outline point against an exact ray in its own direction. That check doesn't depend on intervals, so it applies even when every interval is narrower than 1e-7. "the check finds a wall an outline left out" exercises exactly the case you describe: it passes an empty-map outline that runs to range 100, at apertures 1e-6, 1e-300 and 5e-324, against the wall at distance 10, and expects _wrongOutline to report it. It does for all three.

@SunkenInTime
SunkenInTime merged commit fe92454 into main Oct 6, 2026
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