My journey started out of pure curiosity, When I was 12 or 13, after hearing my friends at school talking about making a game, and once I got home and started researching game development, I was hooked. I originally wanted to be an environment artist, but one of my best friends introduced me to programming instead. Today, I specialize in Gameplay Systems, AI Architecture, and Development Tools. I enjoy building systems that help bring game worlds to life, whether through player interactions, AI behaviors, or tools that improve development workflows.
- Brazil, Bahia
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23:47
(UTC -03:00) - www.a6xdev.com/
- @a6xdev
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Pedestrian-AI-System-Godot
Pedestrian-AI-System-Godot PublicPedestrian simulation system for open worlds made in Godot Engine.
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FlowAI-GDExtension
FlowAI-GDExtension PublicFlowAI is a node-based navigation plugin for NPCs in Godot 4.
C++ 2
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AlienIsolation-XenoAI-Godot
AlienIsolation-XenoAI-Godot PublicThis project is a fan-made, non-commercial recreation of the AI behavior seen in Alien Isolation, made for educational purposes only. All assets and references belong to their respective owners.
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Kepler-Godot3
Kepler-Godot3 PublicThis game was made on mobile using Godot Mobile in just one week. It was also made for my first participation in a Game Jam!
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OpenLiberty
OpenLiberty PublicForked from openfw-game/OpenLiberty
Grand Theft Auto 3 reimplementation on the Godot Engine
GDScript 1
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