gSetupActorDLs - #1893
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AngheloAlf
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LGTM (as far as you apply dragorn's suggestions)
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This is not a good rename, all things considered. In Zelda64, you have some cases where display lists are either rendered opaque or translucent, such as the Kokiri, the sages, the poes and poe sisters, etc. The purpose of these display list, at least to my very limited understanding, is to configure the color combiner for rendering for the translucent display list and opaque display list respectively. It's just that for the opaque version, there is nothing to update so it is a simple SpEndDisplayList() command. The pattern is nearly the same in Ocarina of Time, where MM's Incidently, the two calls to DPSetRenderMode should be modified to use OoT's simplified arguments. |
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yeah; what names would you suggest? |
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Hmm, what about |
Name D_801AEF88-> gActorSetupXluDL and D_801AEFA0 -> gActorSetupOpaDL.